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44 percent of game developers say Covid-19 pandemic has caused game delays | PC Gamer - carterpiceaction

44 percent of game developers enounce Covid-19 pandemic has caused bet on delays

Master Chief
(Image credit: Microsoft)

In the 2020 edition of the Game Developers League yearbook survey, 33 percent of developers said that they'd experienced a game detain due to the earlyish months of the Covid-19 general and the shift to working from home. The hits kept coming end-to-end the year, touching big games same Halo Infinite and Far Cry 6. Even the rigorously on-clock time Final Illusion 14 had to push back an update. So IT's not too surprising that this year's GDC survey of more than 3,000 game developers shows that nearly uncomplete have now full-fledged a pandemic delay.

In 2021, 44 percent of respondents said their game has been held up imputable Covid-19, citing a change of reasons. Some developers mentioned the complications of dealing with kids and work-life balance piece working from house. Others mentioned working remotely has ready-made it harder to collaborate. "COVID basically disrupted our communication theory and work calendar method," wrote one developer.

Others cited the technical challenges in working from home. "It's hard to adapt dev examination and development from home when you need a right internet connection and dev kits that work only via VPN overdue to 1st Party Partners not accounting for easy ways of facilitating work from home," wrote one of the respondents.

Despite the delays, 66 per centum of developers say their productiveness has cleared operating theatre stayed the same, versus 32 pct who said information technology has somewhat Oregon greatly decreased. Some appreciated the solitude or time-rescue of not having to commute. Some cited the wear upon of virtual meetings and non having a focused work environment, merely I think this one sums it ascending nicely:

"Groundhog Day feeling."

Hopefully by 2022's survey, Covid-19 delays will no yearner constitute a related topic.

Wes Fenlon

Wes has been covering games and hardware for more 10 eld, first at tech sites like The Wirecutter and Dependable before joining the PC Gamer team in 2014. Wes plays a weensy bit of everything, but helium'll always jump at the chance to cover emulation and Japanese games. When he's not obsessively optimizing and re-optimizing a sweep of conveyor belts in Passing (it's really proper a problem), He's belik playing a 20-yr-old RPG or roughly milky ASCII roguelike. With a focus happening composition and editing features, atomic number 2 seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by bulk (intense dish, to beryllium specific).

Source: https://www.pcgamer.com/44-percent-of-game-developers-say-covid-19-pandemic-has-caused-game-delays/

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